Concept
Quick Six
What it is
Quick Six is one of the four banks inside the Fliporithm. The banks are the Quick Six, the auto adds, replacements, and extras.
Here are the items: mechanical — meaning hvac, electrical, plumbing — structural, roofing, and siding and windows. Quick Six determines what type of flip you’re dealing with.
On a cosmetic flip, you’re basically doing none of those big items. The house is livable. It’s in good enough shape that you don’t need to do mechanical, electrical, plumbing. The roof is not leaking. Structural is fine. Siding and windows are in good shape. Then you move to a renovation flip and all of a sudden some of those issues start to come up. If you have to replace all of these things, you have a gut flip on your hands.
Why it matters
The Quick Six is the first thing I look at on any property because it tells me the flip type, and the flip type tells me the budget range and the contractor mix. Everything downstream of “is this a cosmetic, renovation, or gut” flows from these six systems.
There’s a second reason. If you have to replace items in the Quick Six, you’re also going to have to demo the drywall. You’re going to have to demo all the stuff in the house. Most likely, you’re going to have to put on new drywall. So we’ve added the drywall, and you’re going to have to add insulation, because I guarantee you if you take the drywall off, the insulation is inadequate. There’s grandfathering rules here — usually if something is inadequate but it’s there, it was built right in the first place, they’ll allow it to be left. But if you open up the walls and start touching stuff, everything’s going to have to be brought up to current codes, which are a lot more demanding than they were 50 years ago.
That cascade is why Quick Six isn’t just six line items. It’s a binary switch on a bunch of other work.
How it shows up
In the Fliporithm, each Quick Six job has three states: as-is, repair, or replace. As-is is $0 — it’s good to go. Repair is less than a full replacement — you bring in a specialist to fix a few things. Replace is the full swap. For electrical, as-is means the panel’s fine and the wiring works. Repair means an electrician fixes a few things. Replace means you’re rewiring the whole sucker.
There’s also a severity slider on each job. Jobs are priced at defaults that get me in the ballpark, but some are worse than others. Big kitchen, more countertop than standard — push severity up. Smaller kitchen, push it down. The slider gives you a little play without having to edit the line item.
On a cosmetic flip the Quick Six is mostly as-is or light repairs. On a renovation, you’re picking a few items to replace. On a gut, everything in the Quick Six is replace, and the drywall/insulation/demo cascade fires automatically.
Related
fliporithm, auto adds, jobs menu, scope of work, cosmetic renovation, gut job, grandfathering, big three